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The project intends to develop next generation interactive tools and didactic-training activities conducted by youth workers.

The so-called "Europe Zone" I, in fact, will indeed be a place to be discovered and where young people will be able to experience "competitive adventure" characterized by respect for human rights, promotion of coexistence and inclusion, support for integration and solidarity, citizenship rights and promotion of European values.

During the project we plan to create:

- a kind of virtual educational museum of all that the European Union represents and has represented in history since its birth;

- a multifunctional, informal and interactive space where to develop debates and compa-risons, where to play and learn at the same;

- an "educational path" between the actions and activities characterizing the supranational community;

- a "meeting place and exchange of views on Europe";

- a training and awareness event where young people (especially those in the 11-18 age group) will be able to learn and express themselves by playing;

- a tool available to all stakeholders operating in the European sector to teach Europe in a new way and with greater effectiveness and secure involvement.




The objective of the project is to promote the positive action of Europe, as it was born in the first years of development and birth, and then perceived by all European peoples as the driving force of a "12-star" future, favouring greater participation active in the social and political context and returning to excite people on the dream of a united people, allowing greater participation of citizens in the institutions and reviving in them the confidence in the action of the future "state of the states".


The "Explore Europe" project involves the development of a tool-kit consisting of the indicated 3 intellectual outputs that will allow the realization of an innovative non formal cultural training program, modern, comprehensive, simple, effective, productive and  pro-active on European citizenship aimed at young people and youth workers. The Kit will consist of an interactive animation on the European Union, a team game and a virtual simulation of the European Parliament. The whole kit will be developed in 4 languages (Italian, English, Turkish and Romanian) and will be based on operational methodologies that will favour learning through play.

Action n. 2020-2-IT03-KA205-018664
realized in the framework of the program
Erasmus Plus KA2 Strategic Partnerships for Youth


This material has been funded with support from the European Commission. The content of this material reflects the views only of the authors and the National Agency or the European Commission cannot be held responsible for any use which may be made of the information.

Illustration of European Union flag

2021 - 2023

Partners Involved
Work Packages
Intellectual Outputs
Direct Beneficiaries


Project Management

Coordination of the project, management of contributions, signing contracts, preparing all necessary documentation.

Monitoring and Quality Assessment

Monitoring activities, evaluation of product development, quality assessment of all outcomes.

Critical Assessment

Identification of problems, deficiencies, areas for improvement as well as possible solutions.

Game Production

Coordination of the entire development process of games, creating the game environments and the game tools.

Production of Educational Software

Development of mobile apps and software (for Android/Apple systems), creating and developing the web platform. 

Development of Animations & Storytelling

Development of animations for the games and scripts for the animated stories.


Coordination of dissemination activities, raising awareness on all potential stakeholders; project logo, newsletter, brochure, website etc.


Happy learners video chatting with friends online




Close up of excited work colleagues giving high five screaming with happiness, reaching goal profit, making great result. Team celebrating business success raising hands up. Concept of cooperation


close up. two youth leaders shaking hands. business and education


Social media and digital online concept, smiling Asian woman using smartphone and show technology icon.


Hands using mobile payments, Digital marketing. Banking network. Online shopping and icon customer networking connection on virtual screen, Business technology concept



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